Legend of the Five Rings Roleplaying Game

Legend of the Five Rings
Roleplaying Game
Designer(s) Brian Yoon, Fred Wan, John Wick, Rich Wulf, Seth Mason, Shawn Carman
Publisher(s) Alderac Entertainment Group
Publication date 1997 (1st edition)
2000 (d20)
2005 (3rd edition)
2010 (4th edition)[1]
Genre(s) Fantasy
System(s) Roll-and-Keep system

The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures.

Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as the non-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types.

In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.[2] In 2008 the L5R RPG 3rd Edition sourcebook Emerald Empire won the Scrye Players Choice Award.

The Legend of the Five Rings Role-Playing Game is published in English, French, and Spanish. Previously the game was also published in Italy, Germany and Poland. Also, a German version of the 4th edition is scheduled for release on 10-28-2010, copies of the book have been seen at the Game Fair in Essen.

Contents

Setting

The fictional setting of Legend of the Five Rings is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts. There is no given name for the entire world which the setting describes, so "Rokugan" is used alternately to refer to the specific nation within the setting or to refer to the entire world.

Rokugani society is based on a clan structure, with seven (and later eight) so-called "Great Clans", as well as a number of minor clans. Great Clans are made up of several family lines, each with their own general purpose within the clan. Minor clans, on the other hand, generally only have one family. Each clan also has areas of land bequeathed by the emperor under their control. The emperor retains ownership off all lands, however, and the clans essentially rent the lands they use by paying taxes annually.

System

The game system of Legend of the Five Rings uses 10-sided dice exclusively. Normally, when a die is rolled and the result is 10 (normally marked '0' on the die), the die is said to "explode". In this situation, the player rolls again and the new result is added to the original result. If this second result is a 10, the player rolls a third time, totaling all three results. This process is repeated until the player rolls something other than 10.

Roll & Keep

The mechanic for which the game is most widely known is the "Roll & Keep" system, designed by Dave Williams and John Wick. When dice are rolled, there are two quantities given: a number of dice to be rolled and a number of dice to be "kept". The totals of the kept dice are added together, giving the player the total sum for his or her roll. For example, if a roll called for five dice to be rolled and three kept (said simply "five keep three" or written "5K3"), five dice would be rolled. Out of those five, the player would choose three (generally, but not necessarily, the player would choose the three with the highest values) whose values would be added together for the total value of the roll.

Rings

Legend of the Five Rings uses eight traits: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness. The Traits are grouped into pairs associated with four elemental "Rings" (respectively to above): Earth, Water, Fire, and Air. The four Rings represent a limitation in character development, because in order for a character to advance, the level of his Rings must increase, and to increase a character’s Rings, both of the Ring’s associated Traits must increase.

There is a fifth Ring, called Void. This ring, like the other four, is taken from Miyamoto Musashi's The Book of Five Rings, although "Nothingness" is a better translation of the text. In the game, Void represents a character’s inner strength, and its use allows a character to perform extraordinary actions, or to perform normal actions more efficiently.

Character creation

There are primarily two methods of creating characters in role-playing games: to roll dice to randomly generate attributes or to begin with a set number of points and a formula by which attributes can be purchased with these points. Legend of the Five Rings uses the latter method. Each new character begins with 40 "Character Points" to spend to create the character (except for ronin characters, which begin with 55). These points are spent to raise the level of the character’s Traits and Void Ring, to raise the level of the character’s skills, and to purchase new skills. In previous versions of the game, characters started with 30 points, or 45 for ronin.

These points may also be used to purchase Advantages, which give the character some extra bonus or ability that is designed to help in certain situations (such as "Large", which increases the damage a character can inflict, or "Social Position", which increases that character’s standing in the courts of the land). Conversely, if a player so chooses, he can select a number of Disadvantages for his character, which give him extra Character Points to spend in other areas, but imposes some penalty on the character during play (such as "Small", which decreases the damage the character can inflict with certain weapons, or "Bad Reputation", which causes a great number of NPCs to dislike the character).

Lethality

The Legend of the Five Rings Role-Playing Game is renowned for its lethality. Players who charge into combat unaware will often find their characters killed in the first session. Proper role-playing is encouraged to avoid combat when unnecessary, but the characters do have requisite abilities to survive if combat is forced in the early stages.

Oriental Adventures

Oriental Adventures was published originally in 1985 by TSR, Inc. as an expansion for Advanced Dungeons & Dragons and was set in a land called Kara-Tur. In 2001, Wizards of the Coast re-released Oriental Adventures as an expansion for the prior year's re-release of Dungeons & Dragons after a decade-long lack of any official support for the Oriental Adventures product line. It was decided to make this new version of Oriental Adventures a showcase for their recently acquired Legend of the Five Rings.

For the entirety of its Second Edition, with the exception of the Player's Guide, Game Master's Guide, Way of the Shadowlands, Winter Court: Kyuden Asako, and Time of the Void, books published for the Legend of the Five Rings Role-Playing Game had two different sets of game mechanics: the mechanics from the Legend of the Five Rings Second Edition Player's Guide and corresponding mechanics for d20 System, such as those presented in Oriental Adventures. Beginning with the Third Edition of the Legend of the Five Rings Role-Playing Game, and because of the lack of availability of the now out of print Oriental Adventures, the d20 System rules have been dropped from current Legend of the Five Rings Role-Playing Game books.

References

  1. ^ http://www.alderac.com/forum/viewtopic.php?f=250&t=78492
  2. ^ "Origins Award Winners (1997)". http://www.originsgamefair.com/awards/1997/list-of-winners. 

External links